Getting Started

Getting Started with Objx
An overview of Objx and its core concepts

What is Objx?

Objx is a platform for building conversational AI agents with visual flow editing, knowledge base management, and advanced AI capabilities.

Core Concepts

Agents

Agents are your conversational AI assistants. Each agent can have multiple flows, knowledge bases, and be configured with specific behaviors and capabilities.

Flows

Flows are visual conversation diagrams built using the Flow Board. They define how your agent responds to user input, with nodes representing different actions like messages, prompts, AI model calls, and more.

Knowledge Bases

Knowledge bases store information that your agents can access during conversations. They support FAQs, PDF documents, and web page content, all searchable through vector embeddings.

Scenes and Sprites

Scenes are your animation canvases, and sprites are reusable visual elements that you can place, transform, and animate inside those scenes.

Scenes and Sprites sidebar

Auto face and Forward on idle (mobile)

In the mobile Doodle Bop sprite editor, when you turn on nine-direction mode for a sprite or container, the Info panel can enable Auto face so the part faces the direction it is moving while you drag it or use the position control. With Forward on idle (shown when Auto face is on), the part returns to the forward-facing frame when you release the drag.

On web and mobile, the editor Tools tray includes a Direction tool (after Move): drag on a sprite to set eight-way facing from the drag direction without moving the sprite. It works whenever nine-direction mode is on, even if Auto face is off.

On the canvas, drag a part to move it right away (including parts inside a container). Double-tap a part, or tap it again when it is already selected, to focus it so origin and other controls apply to that part—without moving or zooming the camera. Triple-tap a child part to select its parent container. To zoom the camera to a part, use the scene tree or other editor controls.

On web (in a desktop browser), the mouse wheel zooms the canvas view. Hold S and scroll on a part to scale it. Hold Option (Alt) and scroll to change opacity. Hold Ctrl and scroll to rotate the part.

Sprite editor canvas — tap and drag gestures — Move, focus, and parent selection on the canvas
Mobile sprite editor — Auto face controls — Facing while moving switches at the bottom of the Info panel when directions are on
Direction tool (Tools tray) — Set facing by dragging on a part; no Auto face required

Bluetooth gamepad (Doodle Bop)

On the Doodle Bop page and in the sprite editor Walking controls, a gamepad section shows a status light: green when a controller is active, gray when none is connected. A short line under it lists buttons and sticks you are currently pressing. Pair a Bluetooth controller (for example a PlayStation controller); some browsers only show the pad after you press a button once. The bottom face button (Cross on PlayStation, A on Xbox) triggers the same jump as the Jump control.

Doodle Bop — gamepad status in Controls — Gamepad icon, active/inactive light, and button summary

Transport: metronome, mic, and MIDI clock (sprite editor)

In the sprite editor Transport strip, you can drive tempo with the built-in metronome, BPM Detect (microphone), or MIDI clock from a desktop browser. Only one source should be active at a time: choose Metro, Mic, MIDI, or Off. MIDI uses the browser's Web MIDI support (for example Chrome on a computer). Route MIDI clock from your DAW—such as Logic Pro on a Mac—through a virtual port (the IAC bus in Audio MIDI Setup), then use MIDI clock in the sidebar to connect and pick that input. This does not apply in the mobile app WebView, where Web MIDI is generally unavailable.

Sprite editor — Transport and MIDI clock — Metro / Mic / MIDI / Off and MIDI clock connect + input list

Chat (group rooms)

Open Chat in the sidebar. On the main Chat page, the top matches DoodleBop: a view-only sprite stage with the sprite (and scene) list beside it on large screens, then Record a message in the middle (styled like the Objx chat input), and your chat rooms listed below. Open a room to use the group chat; there the stage and recorder sit above the messages, with the sprite list along the full height on the right on desktop.

The audio recorder keeps your clip only in memory for that page—nothing is written to disk or local storage. Clearing the recording or leaving the room discards it.

Old links to /amigo redirect to /chat.

Chat room — sprite stage, recorder, and group chat — DoodleBop-style stage and sprite list with record-a-message and group messages

Quick Navigation

Use the sidebar to navigate to different sections:

  • Agents - Learn how to create and manage agents
  • Flow Board - Build conversational flows visually
  • Knowledge Bases - Manage your agent's knowledge
  • Scenes and Sprites - Create and edit animation assets from the Create page

Sounds

Open the Sounds page to preview all notification and focus timer sounds in one place. Visit /sounds.

Sounds page — All application sounds grouped by category with play controls

Create Sprite from a Photo

Open Create From Isolate to turn a photo into a sprite atlas. Objx removes the background automatically, detects isolated parts, and draws outlines so you can choose which parts to keep.

  1. Upload a photo or drawing.
  2. Wait for background removal and automatic region detection.
  3. Click outlined parts to include or exclude them.
  4. Use Slice to Atlas to pack kept parts into one texture.
  5. Save to create a sprite with atlas frames ready for editing.
Isolate and slice workflow — Background removal, outlined regions, and atlas preview